(Enter the first room or advance to the next room.) Number 255 Language English Legal Formats Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Timeless, Vintage Not Legal Formats Alchemy, Pauper, Standard Rulings (7/23/2021) To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in
Its good in any Kindred deck, so its a good spec even if you arent sold on Allies
Also of note, equip costs are activated abilities
Theres not a lot else worth saying, certainly not about the back-up commanders: an unfortunately detrimental legacy
Inventory Management is awesome for aura/equipment decks and captures the idea of a pause screen perfectly with split second
High-toughness creatures are great at surviving board wipes